Episode 4: A Wolf in Andy Griffith’s Clothing

by Jed Pressgrove

Note: Consider watching The Andy Griffith Show if you haven’t.

Similar to the doctor who saves Sheriff Bigby, the latest entry of The Wolf Among Us (“In Sheep’s Clothing”) sews up the wound caused by Episode 3’s dumb, hackneyed violence. Although Episode 4 has a fight scene that could have been cut, it refrains from Episode 3’s tired comparisons of Bigby and the X-Men favorite, Wolverine. In fact, Episode 4 gives Bigby the potential to resemble a more profound character. Players who choose to make Bigby unsympathetic to Fabletown’s citizens will miss the most interesting development of the series: Bigby as Andy Griffith (not in attitude, but in purpose).

Before Episode 4, The Wolf Among Us couldn’t make a clear statement about community, power, or responsibility. Eric Swain’s review of Episode 3 provides insight into this lack of focus:

The Wolf Among Us has been rather obviously about the economic inequality plaguing Fabletown and how the power structures in place have either been inept, willfully blind, or actively complicit in the plight of the downtrodden and soon to be downtrodden. I feel like no matter how obvious this theme is and the messaging of it may be, it is lost due to the presentation of the murder mystery that is central to the plot of the game.

While I disagree with Swain that The Wolf Among Us has “obviously” been about these things from the beginning, he is correct about Telltale allowing the murder mystery — and corresponding trashy elements — to overshadow social inquiry. Up until Episode 4, The Wolf Among Us has been a tease as far as power structures are concerned, getting no help from Auntie Greenleaf’s deceit or Bloody Mary’s moronic appearance. But Telltale has finally gotten serious about addressing the politics of class. “Either way I’m getting screwed,” laments Toad, who doesn’t see hope in the above-the-law Crooked Man or Snow White’s business office. Clearly, Fabletown needs an Andy Griffith, an authority figure who keeps the community together while consciously avoiding power trips. If you’re convicted to turn Bigby into Andy Griffith, The Wolf Among Us becomes as much about community well-being as personal redemption. By explicitly tying Bigby’s morality to the preservation of community, Episode 4 surpasses Episode 2 as the strongest entry in the series.

At long last, Telltale’s preselected big choices have lost their obviousness and dominant relevance, meaning that Episode 4 requires more consistent moral thought than its predecessors. To keep the Fabletown community together, Episode 4 is all about what you say to people — or what you don’t say, a distinction Andy Griffith knows all too well. Although Snow White isn’t comical like Barney Fife, she has a similar by-the-books shortsightedness that can be held in check by withholding information. Following White’s strict mandates in Episode 4 is not only toxic to the confused Fabletown community; it confines you to another tired video game about order.

Like Andy Griffith, Bigby can see that order doesn’t always gel with the realization of community. Consider that you have the opportunity to let characters like Toad and Colin be themselves. Refusing to disconnect these characters from the community is reminiscent of Andy Griffith giving Otis, the town drunk, the responsibility to put himself in a jail cell. A trickier moment in Episode 4 is when you meet Tiny Tim, who works as a doorman for the Crooked Man. The game forces you to consider Tim’s disenfranchisement as a disabled Fable in light of his troubling association with the criminal mastermind. To be an Andy Griffith for Tim, you have to walk a line between order and respect. Even the pretentious Beauty and Beast deserve a better community leader. Beauty and Beast resemble duped Americans whose aspirations were exploited by subprime loans. “We were royalty once,” they cry. For a Wolf in Andy Griffith’s clothing, their debt isn’t as important as taking down a predatory lender in the community.

The great message of The Andy Griffith Show is that not everything should be done by the book. Of course, the show is much more family-friendly than The Wolf Among Us, regardless of your choices as Bigby. But playing as close as you can to Andy Griffith in The Wolf Among Us reveals a lesson about community: people first, rules second. By the end of Episode 4, Bigby can transform into a paragon of ironic wholesomeness: although Andy Griffith rarely smoked in his show, Bigby lighting a cigarette while facing a crime boss and his gang recalls how Griffith, no matter what, was cool, collected, and strong. Despite the Episode 5 preview leading me to believe that The Wolf Among Us might get very stupid again, Episode 4 shares a compelling fantasy about community leadership. Doesn’t that beat everything?

Advertisements

2 comments

  1. It’s nice to see Telltale doing things a little different with this game, and I quite like the Andy Griffith comparison. It suits my play style… so far. Can’t say much more than that, as I made a conscious decision after episode two to hold off on playing the game in installments, and instead wait for all the episodes to come out. I figure that’ll keep everything fresh in mind as I go about the sheriff-ing business.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s