Metroid: Samus Returns Review — Not So Lonely

by Jed Pressgrove

Like the 1991 Game Boy game it’s based on, Metroid: Samus Returns emphasizes the bounty-hunter aspect of its protagonist. As in other Metroid games, you have to gain powers to overcome recurring obstacles, but the focus is tracking down Metroids and eliminating them in order to move to a new location on the planet SR388. This modern interpretation of Samus’ hunt is a pretty good action game, packed with power-ups and backgrounds that bring considerable atmosphere to the side-scrolling experience. The catch is you rarely feel lost or threatened on SR388 due to the wealth of powers, a forgiving checkpoint system, fast-travel points, and repetitive Metroid fights.

At first, Metroid: Samus Returns seems emotionally antiseptic. The first level doesn’t have the intriguing backgrounds of later areas, and Samus’ new parry technique boringly recalls numerous recent hack-and-slashers. Soon, however, the game gets rolling, especially when the Metroid indicator on the bottom screen of the 3DS starts beeping and blinking, taunting you to find the nearby alien and take care of business.

You’ll also get acquainted with an irritating slew of enemies, several of which can’t be killed quickly until you get very souped up. Suitably, the most fascinating of the bunch are the Metroids themselves. For a decent part of the game, these creatures reward your searching, with subtle changes to their abilities that can catch you off guard. The most enlivening version of the titular foe is the kind that, after taking a particular amount of damage, burrows into another hall, forcing you to find it again. Not only does this form of the enemy effectively delay gratification, it reinforces the feeling that Samus’ calling is to hunt destroyers.

After observing certain patterns again and again, though, the annihilation of the Metroids becomes a reliable outcome, particularly in a dull sequence where you can dispatch nine in a row, one by one, by freezing and shooting one super missile at each. Sure, this scene leads into a more substantial threat, but it’s a far cry from the tension of the final stretch in Metroid Prime, where the Metroids served as a mighty frustration as you attempted to jump to higher and higher platforms.

Really, the game hits its high point at the end of the sixth level, when your wits and reflexes are put to the ultimate test against the ever-changing tactics and weak points of the Diggernaut. That battle should go down as an all-time classic. Afterward, the game never quite recovers, as evidenced by the last segment when the script, following the 1991 original’s lead, gets preposterously sentimental with a baby Metroid joining Samus and helping her defeat the final boss. That last adversary is tedious not because of difficulty but because of shoehorned cutscenes and the low accuracy required to emerge the winner. And with that victory, Samus flies away with her adopted Metroid, a corny picture of motherhood that doesn’t feel earned.


  1. Glad to read you again Jed! I have read many reviewers talk about the bland ending and why it doesnt feel right thematically, but I had never thought that the decay in the quality of action was also playing a part. I love that you always have something new to say.

    I know that we dont have much information, but are you somewhat interested in Metroid Prime 4? Also, if I am allowed another question, what are your thoughts on the original Metroid Prime? (be it the Game Cube or Wii release)

    1. Thanks for reading this one, Mikel! To be honest, I haven’t read much about Samus Returns, so it’s interesting to me that the point about action didn’t come up more often. There is a clear drop off once you beat the Diggernaut, and the final boss has the easiest weak point to hit of any significant enemy in the game.

      I am interested in seeing how Metroid Prime 4 turns out, but I haven’t been paying attention to the press about it. As far as Metroid Prime is concerned, I think that’s one of the greatest games ever made. I haven’t written a full review of it, but it landed at No. 3 on my 15 Greatest Shooters List. You can read what I said about Prime here:

Leave a Reply to Mikel Echarri Cancel reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s