legendary gary

Game Bias’ 10 Best Video Games of 2018

by Jed Pressgrove

2018 could be the worst year ever for big-budget hits. A couple of months ago, Spider-Man would have made this list. After playing dozens of games since that time, I can’t give it a spot. The list now lacks any of the obvious choices that the gaming hype machine would endorse.

Fortunately, the state of mainstream gaming doesn’t have to be impressive in order for it to be a good year for games. The following titles hold their own against last year’s best.

1. Iconoclasts

In Iconoclasts, an intersection of faith and government keeps a population in check, and it’s up to Robin, a silent Christ-like figure, to upend the system. Featuring the most striking pixel art of the year, this game never lets you forget that its world is full of human beings with competing beliefs and experiences. The narrative, reminiscent of Final Fantasy VI’s theatrics, emphasizes how perspectives and goals clash to awaken a new world. Armed with a wrench that is even more versatile than Kratos’ axe, Robin solves mechanical puzzles as the melodrama of the story intensifies. Developer Joakim Sandberg articulates politics with a level of maturity that is rare in both games and our current mainstream dialogue.

(See full review of Iconoclasts here.)

2. Octahedron

No other release evolves like Demimonde’s Octahedron, which takes the platform-creating premise of all-time classic Solomon’s Key in an intoxicating direction. Level by level, the game suggests a yearning for personal and artistic change. Its constant mysteries, silky-smooth controls, heart-pounding soundtrack, and neon colors are entrancing. Sexiest game of 2018 by far and true platforming genius.

(See full review of Octahedron here.)

3. Legendary Gary

Notwithstanding its sarcastic title, Evan Rogers’ Legendary Gary is a revelation for having a non-snarky metatextual approach alone. Sensitivity abounds in this strange RPG in which a lazy young man must stop ignoring what’s important in life. Like many gamers (including game journalists who are supposed to have higher standards), the titular protagonist uses video games to retreat from reality, but Gary learns that the real world needs him more than he needs the virtual world. In the middle of this humanistic story is an innovative and comical combat system that subverts the notion of taking separate turns.

(See full review of Legendary Gary here.)

4. Subnautica

Subnautica is everything the overrated Abzû should have been and more. Its alien ocean suggests a paradoxical masterpiece: few settings in video games are as inviting, yet no other open world is as frightening. As a result, crafting has rarely seemed as essential in a game, as new technology gives you the privilege to survive the depths of the sea. And 3D game creators, take note: there’s no excuse for clunky underwater mechanics when developer Unknown Worlds nails them so well here.

(See more thoughts on Subnautica here.)

5. Guacamelee! 2

This game is a certified barn burner. It can be wild, as when you learn how to duke it out with bad guys as a small chicken. It can be avant-garde, as when you can only see enemies and splatter against a white background while you move on invisible platforms. It can be cathartic and shocking, as when you finally get your hands on a pesky, elusive wizard who, after getting caught, transforms into a large animal and swallows you whole like Jonah. Forget Red Dead Redemption 2, God of War, Yakuza 6, Dragon Quest XI, Monster Hunter World, Attack on Titan 2, and Super Smash Bros. Ultimate. Guacamelee! 2 is the 2018 sequel that flexes real creative muscle.

(See full review of Guacamelee! 2 here.)

6. Into the Breach

Into the Breach’s turn-based battles carry a distinct kind of urgency and drama. Hit points are low, so every move could be your last. Defense matters more than offense, as the game ends when the buildings you’re supposed to protect sustain too much damage. And the large, pixelated sprites have a rough sort of menace to them (this game has the best B-movie vibe since 2013’s Gaurodan). No moment in Into the Breach lacks dire stakes, as suggested by this line of in-game dialogue that evokes the cynicism of war hawks: “We can postpone the discussion on where you got the weaponry until after you use it.”

(See more thoughts on Into the Breach here.)

7. Dandara

Multiple games on this list (Octahedron, Guacamelee! 2, Yoku’s Island Express) provide fascinating ways for the player to travel across and between platforms. Yet Dandara still seems strange because of its fundamental awkwardness — with no option to walk or run, you can only land on white surfaces by zipping to them in a straight line. We’re simply not accustomed to a game that places such a significant constraint on movement while demanding pinpoint accuracy. More so than any game in 2018, Dandara rewards patience with a unique and blistering form of kineticism.

(See more thoughts on Dandara here.)

8. A Way Out

With a nimble camera and a bizarre dedication to cooperative gaming (A Way Out is always two-player split-screen), director Josef Fares continues to push the boundaries of duo-centric play. But while his previous game Brothers: A Tale of Two Sons delves into the difficulties of coming of age, A Way Out flips friendship on its head after hours of bonding between two hard-boiled protagonists. The emotional aftermath of the game’s competitive twist cements A Way Out as one of the finest examples of pulpy storytelling in video games.

(See full review of A Way Out here.)

9. Yoku’s Island Express

Imagine Sonic Spinball as a semi-open world. That’s a simple way to describe how Yoku’s Island Express, developed by Villa Gorilla, stands apart in a year of groundbreaking 2D platformers. Navigating the game’s paddle-laden setting is intuitive enough to be relaxing and challenging enough to prevent boredom. It also helps that Yoku’s Island Express is an audiovisual feast: viewing the map is like appreciating a tapestry, and the sharp sound effects can linger in your mind long after playing.

10. Onrush

Onrush takes cues from several games (Burnout and Overwatch among them), but developer Codemasters’ commitment to structured chaos is undeniably distinguished. Whether convenient or not, Onrush ensures that you will be near vehicle-based war at all times. Completing laps ironically serves no purpose as you power up your automobile like a junkie. In an industry where fighting games refuse to move forward, Onrush is a refreshing and electrifying take on competitive combat.

(See full review of Onrush here.)

Honorable Mentions

Return of the Obra Dinn
The Gardens Between
Florence
Spider-Man
Plug Me

Advertisements

Legendary Gary Review — Meta-Masterpiece

by Jed Pressgrove

Metatexual independent games have become more popular over the last few years, but the works of this movement — The Stanley Parable, Undertale, Pony Island, and Doki Doki Literature Club!, among others — have been more egotistical and shallow than humanistic and insightful. Evan Rogers’ Legendary Gary rejects the cynicism of this trend by daring to have players empathize with a stereotypical unemployed gamer who lives with his Bible-thumping mom. In showing how video games can serve as both escapism and inspiration, Rogers offers a mature cultural perspective that transcends the manipulative tricks of his too-cool-for-school indie peers.

As Gary, you always wind up playing an RPG called Legend of the Spear. This game allows Gary to forget the commentary of his mother and girlfriend and to exist in a world that, while challenging to survive in, lacks the more serious problems of real life. But responsibility soon demands Gary to get a job to support his mother, and as he navigates the very dubious politics at his grocery-store gig, he starts to notice that the events and people in Legend of the Spear mirror those of his everyday life.

Every day after work, you move Gary into his room to resume gaming. The sense of isolation is initially freeing, but when Gary’s worlds start to clash or reflect each other, wake-up calls abound for the protagonist. During one session with Legend of the Spear, Gary abruptly quits the game when he learns his friend has had an overdose. And when Gary begins to see similarities between his boss’ questionable orders and the quests given to him by a reptile queen in Legend of the Spear, his sense of integrity is doubly called into question. Through such occurrences, Gary learns how to care about people other than himself.

This story of coincidental redemption might sound sappy, but Rogers infuses wit throughout Legendary Gary to underscore the silliness of the game’s premise and the hilarity of human behavior and thought. At one point, Gary, tired of his mother’s constant references to her faith, declares that God doesn’t make video games. His mother’s response is sharp, believable, and ridiculous: “How do you know what God makes? Are you his accountant?” In a later scene, Gary’s boss has been fired for her unprofessional approach to management, and Gary is interrogated about his dealings with her by two corporate stooges labeled Serious Man and Other Serious Man. The sliminess of the situation is beyond palpable when one of the men advises Gary, “Just remember to keep it profesh’ from here on out.”

The audiovisual approach of Legendary Gary is a perfect fit for Rogers’ blend of humor and drama. The hand-drawn art of Legendary Gary is cartoony but exquisitely detailed, highlighting both the absurdity and complexity of Gary’s life. The soundtrack is an unusual mix. When Gary engages in turn-based combat in Legend of the Spear, you hear songs that seem like they were composed by a Talking Heads cover band. At first, it feels as if you’re listening to the most unorthodox score for RPG battling ever, but the music complements the dance-like movement of the characters when they all take their turns simultaneously — half spectacle and half nonsense.

Legendary Gary’s conclusion implies that life and video games are better when they have cathartic value, as opposed to when they only seem to suck away our spirit and our time, reducing us to human shells. The final scene is in a graveyard where Gary’s father was buried. Both Gary and his mother come to grips with the massive hole in their family unit, and the newfound bond between them suggests a sense of hope for the future. At the very end, the game visually confirms that every character in Legend of the Spear is an analogue for someone in Gary’s life. Legendary Gary is as meta as they come, but more importantly, it’s far wiser than the norm for imagining a more positive relationship between art and humanity.