by Jed Pressgrove
Some may put OXAM’s Dream.Sim under the same umbrella as Proteus because of its first-person wandering. The similarity ends there: Dream.Sim has a vague, nonspiritual vision. The best moment comes at the beginning when you jump off the balcony of an apartment, defying the laws of life and death to explore a neon city. Look around enough and you’ll find an allusion to nature in a mysterious inky space outside (or within) the metropolis, but the slower walking speed in this area gives one plenty of time to observe a lifelessness that is off-putting compared to Proteus’ active celebration of the natural world and its creation. The most interesting prospect in Dream.Sim is trying to jump onto higher buildings. Unfortunately, high jumps require running, and pressing the run button in the city turns exploration into an ultrasensitive mess of claustrophobic run-ins with black and empty walls. I can’t help but feel I’m staring at nothing despite Dream.Sim’s bright colors and elaborate environment.